![]() It troubles fewer still, which means you'll only occasionally need to charge your infinity-ammo pistol and remind the critters you don't necessarily come in peace. Most of AR-Y 26's animal life is delighted to meet you, whilst others are unaffected by your presence. The game never tells you any of this, of course it's up to you to fiddle with the curious items in your inventory and experiment with the bright, bold world around you. well, I don't know what they're made of, really, but they'll drop seeds that can be trampolines or sticky traps or flowers strong enough to withstand a grapple tether. There are giant mushrooms and scolding lava falls and bulbous, explosive shrubs and hallucinogenic trees and plants that shoot fiery lasers at you. And oh - it's so gorgeous here! There are craggy mountains and snowy vistas and leafy glades and icy caverns stuffed with indigo crystals. ![]() The similarities to titles like No Man's Sky and The Outer Worlds are numerous, and several mechanical aspects of the gameplay echo those of others, too, but to be fair to developer Typhoon, Journey to the Savage Planet cultivates its own charm. Other times there'll be a gentle tinkle to tell me a rich vein of coveted resources - carbon or aluminium, perhaps - is close at hand, or a hypnotic musical sting will indicate a secret is hidden nearby. I spend/waste a lot of time idly skipping through the striking regions of planet AR-Y 26, ears pricked for the telltale "gloop-gloop" sound that lets me know something gross but edible is pulsating close by. Not all experimentation in Journey to the Savage Planet ends so innocuously, of course, but this initial encounter sets the template for what will probably be several hours' worth of "ooh, I wonder what happens if I do THIS?". I step cautiously towards them, still wary of upsetting the fowl, and gather my first resource - carbon - of the game. There's another trouser toot from the corner of the cave - I hadn't even spotted that one - and the faint luminosity of untapped atoms now presses softly against the dark walls of the cavern. Its neighbour swiftly follows it up with a clamorous bottom-burp of its own. The convulsion ends in an obnoxiously noisy fart and a cloud of blue atoms spills out from beneath the Pufferbird's backside. Spare me no leniency, I'll wail, as they drag me from the dock. I'll be branded a Pufferbird Poisoner, I think. It's too late for recriminations, though, isn't it? These poor creatures are jitter-bugging their final death throes. With dawning horror, I realise I've mindlessly thrown down this unspecified foodstuff without knowing anything about it - even though I'm playing a game with the word "savage" baked right into the title - noticing for the first time it's labelled "bait" in my inventory. Moments later, their little bodies start contorting and their cheerful chirps fade. Availability: Out January 28th on PC, Xbox One and PS4.As it explodes into a satisfying puddle of goo, the exotic creatures around me - my scanner tells me they're Pufferbirds and they "like, love me": it's already reciprocal - screech a joyful, if alien, screech and waddle straight to it. The first time I throw down a cannister of GROB, I'm not entirely sure what it is. Gentle anarchy reigns in this brilliantly humourous adventure.
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